Finding reliable and conclusive data proved EXTREMELY difficult when researching this part of the website.
There was a lot of sources which would for example only focus on the top brands for one countr, or provide little _____.
Due to its ability to scan the internet 1000s of times faster than me or you, AI LLM tools were used here to construct a dataset.
They were each given the prompt:
"Give me the top 10 tv manufacturers per decade from the 1950s until today"
&
"Does this represent them globally as best as possible?"
Japan
USA
South Korea
China
Netherlands
UK
Germany
Italy
Canada
These AI tools are currently 3 of the best performing Large Language Models available for free public use, see here,
which is why I used them.
This data is being measured using a points system
with the line thickness being based on where the country ranked across the whole timescale
Based on the rankings per decade, I looked up the country origin for each company and awarded 1 to 10 points according to the reverse rankings of each decade
(so 1st place gets 10 points, 2nd gets 9 etc.)
Due to Gemini's lack of clarity, I didn't include it when assigning certain country's points.
However if it took up a space in between 2 named brands, scores would be assigned as if there was a company there.
I didn't include them because I was looking for clear answers, not anything vague - this pertains to the potential hallucinations of ai data.
Though AI was used to find the majority of the data, I also gathered some limited data on the most popular companies across the decades.
Something I didn't have the AI consider was the different devices we watch cartoons on.
Due to the internet, we can now access cartoons on phones/tablets/games consoles and virtually any other computer system.
With this in mind, from the 1990s onwards I looked at companies with the biggest market share within the tech industry as a whole, not just TVs.
In the 1990s, we saw the first ever moview streamed on the internet
as well as the 1st cartoon ever made exclusively for the internet: the Goddamn George Liquor Program
The internet changed the way we interact and access cartoons(and media as a whole) forever.
Now we can stream it directly to our home devices, we dont have to rely on TVs anymore.
To account for this, I looked at the tech industry market share and the top producers of semiconductors (something used in manufacturing almost all of the tech in the world today)
I couldn't find enough information to create a top 10, and in
1950s - Vintage lifestyle
1960s - Sheffield u3a - Tevevision-in-the-1960s
1970s - 1980s
Wikipedia - List of largest tech companies by revenue
1990s - 2020s
Visual Capitalist - Semiconductor productions by country
Statista - Revenue in the IT sector of leading ICT countries in 2010
More on 2020s
Trueup - Ranking of top countries for tech
Companies Market Cap - Top publicly traded tech companies by revenue
Investopedia - 10 Biggest Technology Companies
I scored it the same way I had scored the AI data, and it contributes to the final score.
Reverse order, 1st place = 10points, 10th place = 1point
Even with this research, It would be unfair to not consider the historical progress of what's allowed us to watch cartoons today...
The data gathered by the AIs only show the top brands throughout time, but
TVs and devices as we know it wouldn't be able to exist
without the innovations of great individuals throughout time.
This section focuses on acknowledging these innovations and awarding bonus points to each country
(click this guy)